December 31, 2021Comments are off for this post.

J O Y C O M P L E X  • 2021 Game of The Year

My pick for GoTY goes to Housemarqe’s Returnal on Sony’s PlayStation 5.

If this game was a recipe, it would be a side of Pacman sprinkled with freshly chopped Metroid with a pinch of Space Harrier to taste.

It is an old-school arcade game, minus the quarters (which they should add to the game), and the cabinet (which would be a cool Instructables project)

I played a small selection of PS, Xbox, Nintendo, and VR games in 2020 but I enjoyed playing Returnal more than any of the titles I played. I kept on going back to it, even after moving to a different game for a while. There was something about Returnal that, for me, made it live up to its name.

For that reason, Returnal is my game of the year.

Playing The Game 

Returnal is punishing at first. There is no denying it and it’s something you just have to get through. Progression can end abruptly—either in being unable to get past a certain high-level enemy/biome or in just walking through the wrong door at the wrong time and being utterly engulfed by bat creatures (annoying) or missile drones (very annoying) ruining a perfectly good run.

Eventually, if you keep at it, something happens and gameplay starts to flow. It’s like movies portray the ensuing seconds before breaking the sound barrier, a sea of rattling dials and gizmos threatening to shake themselves apart just before an epic silence. When you break through, your proficiency will surprise you. The game becomes a fun challenge and the odds of success greatly improve. It’s still hard but not punishingly so. 

I find setting mini goals and ignoring trying to get to the end is the best way to play. We have all been beaten by Overgrown Ruins boss Phrike. After beating the game a couple of times, I decided to get Selene’s research data on it to 100%, a task that means taking him on and beating him 10 times.  At the beginning of the game, an impossible task, but with practice not much of a challenge.  

If you stumble upon a data cube (rare later in the game) making it your mission to get it to a cube reader is also fun.  Goals that have these permanent results are also often very useful. Though, if you’re feeling good, and have a good loadout, going for an end-game run is still a lot of fun.

Note On the Graphics + Mechanics

There’s not much I could say that hasn’t been said already about the graphics and sound design of this game.  So I’ll just post this from Push Square:

Returnal really does feel like a game purpose built for PS5. This game has the best haptic feedback since Astro's Playroom, it makes good, functional use of the adaptive triggers, the 3D audio is immersive (and helpful for pinpointing enemies), and load times are almost completely absent. It ticks all the next-gen boxes. 

Push Square

The Pulse 3D headphones are nice to have in this game.  In where you transition from dry land to water, the changes in sound are particularly interesting.  

returnal screenshot
Watch Out!

The bullet-hell dynamics that Housemarqe is famous for shine on the PS5. Coming from someone who grew up on 8 and 16-bit consoles, with the sheer amount of stuff flying at and around you on the screen, the lack of any lag is impressive. (Maybe a fan will demake Returnal for the NES or Genesis—the lag and stuttering would be pretty much constant.)

I found the game mechanics smooth, intuitive, and satisfying. 

Returnal Is Not A Perfect Game But . . . 

There isn’t much that I’d change about it. That being said here’s what I might if I could. 

Add Quarters

I think it should embrace the arcade aesthetic by allowing players to slide quarters in a slot if they want to continue a run. There’s already a mechanic in the game that could be used like a quarter: Ether.  

Let them decide to hold use it or keep it for a different run if they don’t wish to continue. That’s what the astronaut figure does anyway. Just turn Ether into a token that you can keep or use. 

No-Look Grapple

For gameplay changes, I would like a “no look” grapple mechanic.  Once Selene’s suit has scanned an area, I’d like to be able to not have to look for a grapple point in an emergency.  For example, if I’m suddenly swarmed or simply misjudge a ledge, it would be nice in an emergency if I could just no-look grapple to the closest in-range grapple point without having to manually lock on to it. 

VR and Deeper Levels

Other than VR, or adding biomes that continue to go deeper and deeper into the planet, that’s the only change I’d make to the current version of the game. 

Note on the Story

Who cares?  I’m not sure I need more than the vaguest of reasons to explain the motivations of Selene. Pacman didn’t have a back stroy. Samus didn’t have one.  If the game is fun and engaging in ways that don’t require a story, performing tasks is more than enough.   

Conclusion

It’s fun to play. Rewarding when you win. And if you die while enjoying it and not hating it, you’re happy to put it down and try again the next day.  

October 31, 2021Comments are off for this post.

Revel Tune smart audio glasses review

This past August, I purchased a pair of Revel Tune audio glasses. It's hard to beat Bose Frames, but I was willing to see how this product from GlassesUSA stacked up.

Revel Tune Audio Glasses

If you already have a pair of Frames, don't bother with the Revel Tune.

If you are anything like me, you'll be disappointed with their audio performance.

If you are new to audio glasses and want something that has adequate sound for podcasts and phone calls with decent battery life and prefer how they look compared to the Frames, then maybe give these a go.

I returned mine after two days because the audio was not anywhere near that of the Bose Frames. Think AM radio vs. XM radio.

Other than that, they looked decent and felt reasonably well made.

I don't know why GlassesUSA even bothered to release a product with such inferior audio quality—and go out of their way to advertise that they would be great for listening to music. (see: Exhibit A below)

Final Thought:

The Revel Tune is a lukewarm product—three months of procrastination to even get around to writing this review proves that point.


Revel Tune Audio Glasses

Battery Life: 3 Hrs

Voice Assistant: Yes

Music Controls: Volume, Pause, Play

Charger: Proprietary

Price: 168 USD +

Store: Glasses USA

February 16, 2021Comments are off for this post.

JOY COMPLEX PRESENTS: Best of 2020 (a month late)

The thing I purchased that I used the most in 2020 is . . .

Read more

June 15, 2020Comments are off for this post.

Interview: Three Questions with Kai Bracher

For a long time, in my mind, Kai Bracher was "the dragon guy." Why? Because he makes sculptural dragons that are whimsical yet often quite practical. But dragons are just one of the subjects for his art.

I've wanted to interview Kai for around ten months. He had just started a series of "Angels," sculptures made in reaction to the passing of his wife, and I thought an interview would be a good way for me to help share these sculptures with the world.

Sadly, we could never get the timing right, and as often happens, life gets in the way. But, with my decision to restart Three Questions after a 3-year hiatus, I reached out again to Kai to see if he would be willing to participate. He agreed.

THREE QUESTIONS with Kai Bracher


Jeremy: On your CV, you mention that in 2004-2005 you traveled through the USA and Latin America. I assume it was a valuable experience because you put it on your resume. What places did you visit, and did one area, in particular, stand out? And overall, what did/does this trip mean to you?

Kai: I'll start with the last part of the question.

For me, growing up in the 70s and 80s, visiting the USA was always a dream, since I grew up with American Comics, Movies, TV-series and Music. I missed the opportunities going to the US as an exchange student, either during High School or later, during University.

So, at the ripe age of 36, I still hadn't figured out what to do with my life, had just thrown away my (short) career in the advertising industry, because I couldn't stand it and was working all kind of odd jobs.

So it dawned on me that, on my death bed, I would be able to forgive myself if I never had a "career," but not if I never made the trip I always wanted to make because of fear. So I scraped together some money and went.

Since I am, as a German citizen, only allowed to stay in the US for 90 consecutive days without a visa, I decided to split it up:

  • First three months WWOOF-ing on a farm in California
  • Three months of traveling and learning Spanish (well, kind of) in Guatemala and Honduras
  • Another three months in the US. 

This time it was more the classical road trip.I rented a car in LA and drove through Joshua Tree, visited the Grand Canyon, and some other great sights in Nevada, New Mexico, Texas, and Arizona to reach my first destination: Tucson, Arizona, for a glassblowing workshop. 

Then rode on a Greyhound Bus to Atlanta [and then on] to do a blacksmithing workshop somewhere rural in North Carolina. Then visited Savannah, Atlanta, New Orleans (just a few months before Hurricane Katrina), and Denver (all with Greyhound). And from there took a train to San Francisco, where my flight home was departing.

During my time in Atlanta, I applied via email for an internship with a metal artisan in Germany, where I would work for 13 Years.

This trip was very important for me since it was a kind of emancipation from "society rules" or "the way things are done." There are no such things! Only our own decisions. It showed me that we can write our own rules for our lives.

Since Anne-Sophie visited me for a full month in Guatemala, which cemented our relationship, and I immediately could work as and with craftsmen afterward, the trip marks the start of the longest period in my life where I was really content with most things.

Outstanding Places

01 - Standing (almost alone, since it was still winter) at the south rim of the Grand Canyon. This is still Number One of all Nature sights, I have seen!!!

south rim of grand canyon

02 - Riding a rented bicycle over the Golden Gate bridge! (Hey, I grew up with "The Streets of San Francisco" on TV)

03 - Visiting the ancient temples of Tikal in Guatemala with the woman I loved.

Jeremy: Looking over your sculptural work, at least since 2012 when you started moving to digital sculpture and additive production, do you think there’s a theme, through-line, or thread linking them together? If there is, what might it be? In the alternative, if not, why do you think that is?

Kai: I see a number of themes that interest me and that keep surfacing, but I still can’t manage to tie them together in ONE direction. (Maybe that’s impossible).

1.   The beauty of anatomy and moving bodies (I tried to picture that in the “Angel” series, but also in more trivial stuff like some dragons

2.   An absurd kind of humor

Toilet Chess - See The Full Set On Kai's Bēhance Page

3.   or breaking the usual perception of things (eg. by hanging them on lightbulbs)

Jeremy: You transformed your feelings about your late wife Anne-Sophie’s passing into a series of sculptures called Angels. I’m not going to ask about your Angels. You have already prepared a lovely and informative page on your website where you share your thoughts on the series of sculptures. I would, however, like to ask you a question about her. If you would like to, can you share a memory you have of her that makes you smile when you think back upon it?

Kai: The way she danced, when she felt unwatched or very energetic. It was rather quirky and maybe nobody else would have noticed. But for me that was unique and funny.


Kai Bracher's work can be found at http://www.kaibracher.de/

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